![]() Some have really high DEF, but low MDEF (use poles, guns, or magic), while others have low DEF, but high MDEF (avoid Magic and poles). However, do note that 5. So to maximize the damage of his DPS skills, he should choose 8.0 dark. Can also be imported in your own python codes. flauncher works as a command router and launches the input files with the according application/program regarding your settings preferences. You can rough it out by looking at the enchant's relative gains vs character sheet - 50str vs 2500 char sheet is 2 gain. Although his dark attack is very high at 76, his critical dark for his 3 main DPS skills are still higher than that. Flauncher Universal CLI file launcher Launch any file in terminal with one unique command. ![]() No one size fits all answer for solo, depends on weapon upgrades and gear. The enemys physical defense is subtracted, and whats left is multiplied by strength. Attack is the inherent power of the equipped weapon. You should use different weapons based on the enemies. Generally saders give tons of str, so prefer p.atk. B denotes any value from A to B) I think you can say that Strength is the characters physical base power (their muscles), and Attack is the attack power you make with a certain weapon (their force). The second stat (for example speed for daggers) becomes more and more important as level goes up ![]() You should use different weapons depending on the character: Basch will be better with weapons focused on Strength, like swords, while Ashe and Penelo will be better with weapons focused on Magic (I think) like Maces There are 8 categories of weapons, each with their own formula:ĭMG = x STR x (Lv+STR)/256.ĭMG = x STR x (Lv+STR)/256įor One-handed swords, Two handed swords, Spears, Crossbows and Rods:ĭMG = x ĭMG = - DEF] x ![]()
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